Jun 02, 2005, 07:09 PM // 19:09 | #1 |
Ascalonian Squire
Join Date: May 2005
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Ranger / Elementalist Question
I've heard that the ranger/elem combo is a kick ass ranged fighter, if build properly and given the right skills.
I really want to have one of these characters but was wondering......do they solo well, because I am a very big solo person, I dont like other people getting in my way messing up my strategies Thanks fellas |
Jun 02, 2005, 08:02 PM // 20:02 | #2 |
Academy Page
Join Date: May 2005
Guild: Steel Horse Men
Profession: R/E
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From my personal experience, I don't think so and honestly don't see how. From playing other classes, to me it just feels like Ranger/Anything gets the short end of the stick. I love Rangers, but after playing around with other classes, I just don't know if the fun is really there for them.
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Jun 02, 2005, 08:17 PM // 20:17 | #3 |
Krytan Explorer
Join Date: Apr 2005
Profession: R/
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I solo as a ranger reasonably well. Since you are weaker against physical damage than elemantal damage, you will do well if you bring skills that help you avoid a melee fighter's attacks. I am rather fond of Whirling Defense. You can't outdamage them going toe-to-toe, so you have to prevent them from overpowering you. Also, a ranger that specializes in causing unpleasant effects, interrupts and/or traps can be fun as well, although in that case you most definitely must be part of a team.
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Jun 02, 2005, 08:21 PM // 20:21 | #4 |
Wilds Pathfinder
Join Date: May 2005
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I have thought about this for a long time, and still I couldn't avoid the conclusion that R/E is the best damage maker in the ranger class. By using conjure flame/frost/light and barrage, he could deal much more damage than other build.
Poison arrow in wildness survival line is probably viable, but still, I noticed barrage has a large aoe area, same as ignite arrow. and stupid preparation won't stack. I was planning to use the elite stance and use ignite+kindle+apply poison. |
Jun 02, 2005, 08:27 PM // 20:27 | #5 |
Ascalonian Squire
Join Date: May 2005
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The way I was gonna go at this was.....for ranger I was gonna focus mainly on markesmanship, and wildlife survival (for my troll ungent) and have just a few points in beast mastery (use him as a distraction / small tank), and Im still unsure about expertise.
With elem...I was gonna work entirley with fire magic and nothing else, because almost all the fire spells for elem cause damage to target and other creatures in the area (AoE ) and use the Glyphs of energy to reduce energy usage. So I'm gessing I would be able to either take out, or weaken a good size mob, then could easly pick the rest off with a few arrow shots. My overall strategy would be to assault creatures with lots of fire, weather it be elem magic, fire arrows, or have an upgraded bow that causes fire damage, and have some pet there to take some of the beating. What yall think? Last edited by kingnothin; Jun 02, 2005 at 08:30 PM // 20:30.. |
Jun 02, 2005, 09:13 PM // 21:13 | #6 |
Frost Gate Guardian
Join Date: Apr 2005
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If you are talking about pvp, fire damage probably isn't the best.
Also, expertise is important because it will reduce the cost of your spells, and you don't have that much mana. I'd say skip beastmastery (you can get a pet anyway, even if it is not tough) and focuse roughly equally on: expertise, marksmanship, wilderness, and one element. I thought water might be particularly nice for a ranger because of armor of mist---it speeds you up and gives you an armor boost. Since you would be a range class, this would let you get away from close range fighters moving in on you. But other combos would work well as well. I haven't had too much luck with fire in pvp though, because the most damage comes frome area effect spells that others can just walk away from. Although, combined with "pin down" it might work well. Pop "Enough of this feaces, this is a pathetic "WAAAHHH NERF!" thread..." -Principa Discordia |
Jun 02, 2005, 09:18 PM // 21:18 | #7 |
Ascalonian Squire
Join Date: May 2005
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Im talking about soloing. I really havn't gotten into PVP yet, I wanna play around a little longer in other mode before starting my PVP character
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Jun 03, 2005, 12:08 AM // 00:08 | #8 |
Ascalonian Squire
Join Date: May 2005
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Bump.
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Jun 03, 2005, 12:01 PM // 12:01 | #9 |
Academy Page
Join Date: May 2005
Guild: Steel Horse Men
Profession: R/E
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Expertise will be important, and so will getting druid armor. Any meaningful Elem spells are going to cost a lot (unless you put a ton of points into fire, lower cost elementalist spells aren't worth it as your bow can do the same damage for free), and you've got a very limited amount of energy and only 3 bars of regen. Expertise won't help with the Elementalist stuff, but it's good to save on your Ranger skills. you're going to need the energy.
You'll also have to consider what you want out of your pet. Just having the pet is going to take one skill slot. If you're not going to put much into beast mastery, he'll have low HP and die, so you'll either have to keep healing him or revive him which will take another slot. Other Rangers and myself just don't think the pet is worth the 2 spells slots. Conjure Flame and having a bow that does fire damage is a good combo. But keep an eye out for bows that have + damage % when enchanted as well. Even better. |
Jun 03, 2005, 02:16 PM // 14:16 | #10 | |
Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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the Elementalist Conjure line is great for low mana - only costs 10 mana - buff lasts for 60 seconds - adds to your elemental damage (if appropiate) works great in PvE with barrage |
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Jun 03, 2005, 06:32 PM // 18:32 | #11 | |
Frost Gate Guardian
Join Date: Apr 2005
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Jun 03, 2005, 09:00 PM // 21:00 | #12 | |
Academy Page
Join Date: May 2005
Guild: Steel Horse Men
Profession: R/E
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Jun 04, 2005, 03:59 PM // 15:59 | #13 | |
Pre-Searing Cadet
Join Date: May 2005
Guild: Twelve Monkees
Profession: E/Mo
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Jun 04, 2005, 11:59 PM // 23:59 | #14 |
Academy Page
Join Date: May 2005
Guild: Steel Horse Men
Profession: R/E
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When you have an enchantment on you, which Conjure Flame is. So not only do you get the % damage bonus, but the damage added by the effect of Conjure Flame itself.
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Jun 05, 2005, 05:59 PM // 17:59 | #15 |
Pre-Searing Cadet
Join Date: May 2005
Guild: Twelve Monkees
Profession: E/Mo
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Gotcha, thanks for whittling down my ignorance factor! I'll watch for those more closely!
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Jun 05, 2005, 07:31 PM // 19:31 | #16 |
Pre-Searing Cadet
Join Date: Jun 2005
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where do you get conjure flame from?
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Jun 06, 2005, 10:27 AM // 10:27 | #17 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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hm, how about Elem/Ranger, how can I get the best solo build for that?
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Jun 06, 2005, 10:34 AM // 10:34 | #18 |
Academy Page
Join Date: May 2005
Guild: Octavian Vanguard
Profession: R/E
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So little love for pets. I take mine everywhere and he's like an extra member of the party. I think they're pretty useless at low levels but with time they turn into something definitely worth having. Just a few points of Beast Mastery also helps a lot with his damage - and makes him cheaper to heal/res.
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Jun 06, 2005, 10:41 AM // 10:41 | #19 | |
Ascalonian Squire
Join Date: May 2005
Location: Belgium
Profession: R/
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Jul 04, 2005, 04:11 PM // 16:11 | #20 |
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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If you solo it helps to have traps as well as barrage. Throw dirt/dust trap help immensley, while others are for damage. I'd go monk secondary for pve, you'll get self heals and judge's insight, a skill that makes your damage holy and gives all your attacks 20% armor penetration. This helps more then conjure at higher levels. Also, make sure you have some form of defence, or you'll be mauled. If you really think you can solo with barrage as an elite, you're wrong. The easiest way to solo is just to get oath shot to reset defensive skills and traps, and keep spamming them to stay alive.
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